这次有太多的选择了。 畅销游戏越来越意识到它们在流行文化中所占据的地位,开始提供情感更丰富的故事情节和体验,今年我们已经看到,即使是(以往注更重特效的)大型游戏,都既能带来欢笑,也能引发泪水。
The best video games of 2018
2018年最佳视频游戏
作者: ADAM ROSENBERG
2018年12月7日
This is it. End of the road for 2018. Which games did you play to escape the neverending dumpster fire of our daily IRL circus? Which were your favorites?
就到2018年年底了。 你在面对现实生活无休止的磨难时玩过什么游戏? 哪些是你最喜欢的?
So many to choose from this time around. Blockbuster games are becoming more conscious of the space they occupy in pop culture, delivering an emotionally wider range of stories and experiences. This year, we've seen that even the biggest games can bring out tears as effectively as they elicit joy.
这次有太多的选择了。 畅销游戏越来越意识到它们在流行文化中所占据的地位,开始提供情感更丰富的故事情节和体验,今年我们已经看到,即使是(以往注更重特效的)大型游戏,都既能带来欢笑,也能引发泪水。
9. Red Dead Redemption 2
9. 荒野大镖客:救赎2
Love it or hate it, Red Dead Redemption 2 nonetheless stands as a stunning technical achievement, the impressive product of eight years of work (and overwork). Rockstar Games' sprawling Western epic is a 100-hour-minimum jaunt through a stylized and satirized take on a young United States.
不管你喜欢还是讨厌,荒野大镖客:救赎2仍然是一项令人惊叹的技术成就,是8年工作(和辛苦)的令人印象深刻的成果。 Rockstar公司的西部史诗游戏大约需要100小时来游历风格化的带嘲讽意味的年轻美国。
It's been a divisive game, with some praising Rockstar's dizzying attention to detail and others claiming exasperation over the game's snail pace and overly self-indulgent plot. For fans, it's more than just a tremendous standalone experience; it also elevates the series as a whole. It's definitely not a game for everyone, but Red Dead Redemption 2 delivers a gorgeous bounty of uniquely memorable experiences for those who take the time to see it through.
这是一个有争议的游戏,一些人称赞Rockstar公司对细节的极度关注,另一些人则认为,游戏的节奏缓慢,加之情节过于散乱,令人厌烦。 但对于游戏迷来说,这不仅仅是一个重要的独立体验,也提升了整个系列。 这绝不是一款适合所有人的游戏,但荒野大镖客:救赎2给那些愿意花时间去完成它的人带来了丰富、独特而难忘的体验。
Destiny 2: Forsaken is a course correction. It directly addressed some of the biggest complaints fans had voiced over the preceding year, and it laid out a promising roadmap for the coming year's expansions (which started on Dec. 4 with Black Armory), which focus more on what players want and less on what's "expected" from an expansion pack. Forsaken made the Destiny experience something a longtime fan could get excited about investing in once again.
命运2: 遗落之族是一种修正, 直接解决了粉丝们去年一些最大的抱怨,为今年的扩张制定了一系列有前景的路线图(从12月4日黑色军武上线开始) ,更多地关注玩家想要什么,而不是资料片的"预期"。 遗落之族带来的体验,可以让一个长期关注《命运》的粉丝,兴奋地再玩一次。
6. Donut County
6. 甜甜圈都市
Donut County is the hole game. That’s its tagline. That’s its single mechanic. That’s its genre. And that’s its deceptive simplicity. In an industry where an ever-increasing demand for “more” characterizes mainstream design philosophy, creator Ben Esposito created the Millennial equivalent of a Buddhist game — teaching us to let all things disappear into an ever-expanding hole of emptiness. Whether a blade of grass or house, it’s all just garbage in the end.
甜甜圈都市是黑洞类游戏, 这就是它的标签, 也是它唯一的机械装置(一个吞噬黑洞),这就是它的风格。 它是如此的简单, 在一个主流设计哲学体现为对"更多"的需求不断增长的行业里,设计师本•埃斯波西托(Ben Esposito)创造了一个佛系的千禧年游戏,教导我们让一切消失在一个不断扩大的黑洞中。 无论是一片草地还是一所房子,最终都只是一堆垃圾。
Odyssey is a masterwork of storytelling and emotion where nothing is true and everything is permitted. I can't wait to see where Assassin's Creed goes next, but until then...I've got some ships to sink, people to seduce, and marks to murder. Chiare."
《奥德赛》是一部兼具故事性和情感的杰作,在游戏里,一切都是虚假的,一切都是被允许的。 我迫不及待地想看《刺客信条》能走到哪一步,但在那之前... 我有一些船要沉,有人要引诱,有目标要谋杀,咿呀!"
4. Tetris Effect
4. 俄罗斯方块效应
Who would've thought a freshened up remake would nab a Top 5 position on any Game of the Year list? Sure, it's Tetris, the most legendary of legendary video games. But also... it's still just Tetris.
谁能想到一个经典游戏的翻新之作会在年度最佳游戏排行榜上排名前五呢? 当然,它是俄罗斯方块,视频游戏传奇中的传奇, 但是... 它仍然只是俄罗斯方块。
More games (and game stories) like this, please.
请多来点这样的游戏(和游戏故事)吧。
2. Marvel's Spider-Man
2. 漫威蜘蛛侠
Hyperbole be damned, I'm just gonna go ahead and say it: Marvel's Spider-Man is very easily one of the best Spider-Man stories ever told. Insomniac Games wisely set up a whole new fictional timeline (presumably with Marvel's endorsement, if not insistence).
不夸张,我就直说了: 漫威蜘蛛侠无疑是有史以来最好的蜘蛛侠故事之一。 Insomniac游戏公司聪明地设定了一个全新的虚构时间线(想必是得到了漫威的授意,或者是争取来的)。
That singular creative decision laid a foundation for Insomniac to tell a truly surprising story that torpedoes any expectations you might have for these oh-so-familiar characters. On top of that, there's also the raw mechanical thrill of swinging through Manhattan's concrete jungle as a spider-powered superhero, plus an abundance of hidden secrets and easter eggs that makes exploring it all worthwhile.
这个创造性的决定为Insomniac游戏公司讲述一个真正令人惊讶的故事奠定了基础,这个故事打破了你对这些熟悉角色的任何期望。 除此之外,作为一个有蜘蛛能力的超级英雄,在曼哈顿的水泥丛林中荡来荡去,还有一种原始的机械式的刺激,再加上大量隐藏的秘密和游戏彩蛋,让探索这一切变得有意义。
Fundamentally, Return of the Obra Dinn is a vast logic puzzle. But the delight is in the details. Spend a few hours soaking in the stylish monochrome graphics and undeniably catchy musical riffs and you'll be hooked, unable to shake the unfolding mystery of this odd and beautifully constructed head-scratcher of a video game.
从根本上说,奥伯拉丁的回归有一个巨大的逻辑谜团(要去解决),但细节令人兴奋, 花几个小时沉浸在风格化的单色图形和极为动听的背景音乐段落中,你就会上瘾,无法摆脱这个奇思妙想、构思精美但又令人挠头的视频游戏,忍不住想去揭晓其中的秘密。
HONORABLE MENTION: Super Smash Bros. Ultimate
荣誉奖: 任天堂明星大乱斗终极版
Hitman 2 isn't a massive leap forward; really, it's more of the same. But when "the same" is a near-perfect stealth-focused sandbox game built around creatively murdering bad people, it's hard to complain.
终极刺客2不是一个巨大的飞跃, 真的,它大部分设定的是维持原作的,但是,当"维持原作"已经是一个近乎完美、专注于隐身并创造性地杀死坏人的沙盒游戏时,就没什么可抱怨的了。
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