外国网友评价国产游戏《ICEY》 [联合国媒体]

外国网友评价国产游戏《ICEY》:这个游戏的战斗系统很不错。它很常规——轻重攻击搭配连击,闪躲防反,终结招式,花钱升级技能等等,你可能已经看过无数次,但是它真的做的很出色而有趣。视效和音乐同样做的不错。









KOS-MOS
发布于:11月22日下午10:01        
更新于:11月28日上午7:41
A very solid 2D side scrolling action adventure game that's challenging, fast paced, with great boss battles, and light rpg elements that remind me of devil may cry. Visuals and Artstyle are beautifully done and the soundtrack is really mesmerizing.

一个融合了成就挑战,快节奏,强大的boss战以及轻度RPG元素的2D横版动作清关游戏,让我找到了一些鬼泣的感觉。视觉效果和艺术风格非常漂亮,音乐也让人入迷。

The biggest highlight though is the Narrator who will be with you "trying" to guide you towards your goals in this game but you can choose to forge your own path and ignore all his instructions and advice, be warned he will get really grumpy if you do. The narrator got so mad at me for ignoring him all the time that he forced me to play a children's game and took my money :( kinda reminds me abit of the Stanley Parable.

最大的亮点在于那个游戏中一直在你耳边试图指引你朝着他的目标前进的那个旁白,但事实上你也可以不顾他的警告而去选择你自己的道路。当我忽略他的时候有时他会非常的生气以致于会强迫我去玩一些游戏中暗藏的小游戏并且拿走我的钱。(这让我有点想起了《史丹利的寓言》)

Technical side = the game has been running great so far with no issues on my lame gtx 760 pc, i'm using a ps3 controller with Scp Toolkit program and it's been working great with no problems so far.
Achievement Guide in English = 

从技术层面上讲,这个游戏用我的破GTX760显卡运行的非常流畅,用PS3加上Scp Toolkit 驱动的手柄同样没有问题。
成就系统是英文的

KimikoMuffin
发布于:12月5日上午5:19
It's The Stanley Parable as if it was made by Platinum Games.

就像是白金工作室制作的《史丹利的寓言》。

Lyart
发布于:11月20日上午10:36        
更新于:11月24日上午5:25
The Narrator told me to rate this game 5 stars.
I did.

旁白君让我打五星,我做到了。

Pandora
发布于:11月19日上午9:35
Probably one or two spoilers in here. Nothing huge, but just info on what to expect.

这里或多或少有些剧透,并不多,但是包含一些你所期待的信息。

Calling yourself a META game and going against the narrative does not make you the Stanley Parable, though I can see why people compare the two. I mean, sure it has a narrator who you can actively ♥♥♥♥ with, and who gets very very cross at you for disobeying him, but it doesn't really capture the same spirit as the Stanley Parable. The developers were big fans, set out to make a game like it (story wise, anyways), and missed the forest for the trees somewhat.

尽管我看到经常有人去比较二者,确实,这个游戏将你置身于一个META类游戏中并且可以去违抗旁白,但我仍想说,这并不是《史丹利的寓言》。我的意思是,诚然,这个游戏有一个可以互动的旁白,并且我们非常有意的去违抗他,但是这个游戏真的没有领悟到史丹利的寓言这样的游戏的精髓。制作人或许曾经是一个铁杆粉丝,后来着手打造一个类似的游戏,但是最终的成品却给人一种一叶障目的感觉。

My biggest gripe with this game was the Narrator.
The Narrator in this game isn't particularly funny or witty. If anything, he seemed to grate on me more than anything. Going back to the Stanley Parable like everyone else, he doesn't weave an interesting story, or improvise very much when you go off the rails, or elaborate on any of the neat things you're seeing very much. His only role seems to be to constantly insist on 'following the arrows' and gettting unreasonably angry when you don't. He'll be extremely calm one moment, but then hysterically mad the next, with very little buildup to the fact. He sorta just gets angry because someone dictated he should, not because he would logically be flipping his ♥♥♥♥ at that point. One could make the excuse that that's just part of his character, but if that's the case then he makes an extremely annoying character.

我对这个游戏最大的不满来源于这个旁白。
这个游戏里的旁白并不是非常的诙谐幽默,甚至可以说,他对于激怒我这件事上比其他任何事情都更上心。比之史丹利的寓言,这个旁白一点都不会去精心编织,又或是即兴创作出一个个有趣的故事。当你抓狂或是期待着什么巧妙的构思的时候,他唯一的任务似乎就只是坚持要你“跟着箭头走”,并且在你违背他的时候还会莫名其妙的生气。他有时会非常镇定,但下一秒就变得歇斯底里,很难看出与现实有什么关联。他的生气好像就只是某个人要求他去生气,而不是按照常理逻辑的人在那个时候应该有的正常心理反应。有些人可能会说这只是一个游戏角色,但我不得不说这实在是让我非常的烦躁。

Anyways, the 'story' for this game is surprisingly good. The various paths you can take, along with the one the Narrator leads you down, are quite well done and can lead you to some interesting endings. The various hints of story and character descriptions we get from the various endings and (weirdly enough) steam achievments do leave one with a sense of curiosity to explore the world, and actively disobey the Narrator just to see what other weird endings one can get. 

不管怎么说,这个游戏本身的故事还是相当出色的,多种多样的路由你选择,伴随着旁白你可能会达成一些有趣的结局,这点做得不错。我们从Steam成就和不同结局中获得的角色介绍以及纷繁的故事暗线很让人很有欲望去探索整个世界观,或是去违背旁白只是为了去看看其他不同的结局。

The gameplay itself is solid, if frustrating near the end. I played on the 'Hard' difficulty due to most saying the game was a cakewalk otherwise, so take whatever comes next with a grain of salt. Combat is fast paced, and nothing is more satisfying then countering an entire room of enemies in a very rapid succession. My only main gripe with the combat is that some enemies have very little in the way of tells. Late game fights are very easy to get stunlocked in, and a lot of the frustration from some of the later enemies could easily be alleviated if they simply had an extra second or so of windup. Some bosses have zero windup in their attacks, meaning that one must simply guess what attack they will do and when. 

游戏操作本身还是相当不错的,除了临近结局的地方有点不爽。由于很多人都说这个游戏就像是散步一样,所以说我一开始是带着将信将疑的态度选择“困难”难度的。战斗节奏确实很快,而且没有什么比快速清屏更有满足感的事情了。我对于战斗唯一的意见就是有些敌人的说明非常少。后期的战斗很容易被眩晕,故而我在后面死了很多次,实际上如果是事先知道这些敌人有一个额外的二段攻击或是攻击前摇的话,这种状况就可能就会减少很多。一些boss甚至没有攻击前摇以致于你必须猜测他将攻击哪里或者什么时候发起攻击。

On to Artwork and Music. There's not much to say here besides the visuals look great. The main character is quite pleasing to look at, and the various environments and enemies are well done. The music itself ranges from "Does the job" to "Kinda Catchy" though the lack of tracks and length means they loop quite often.
All in all, Narrator aside, I'd recommend it. 
Tl;Dr: ICEY is waifu material, buy it.

对于艺术处理和音乐,除了好之外没有什么可说的,主角相当漂亮,多种多样的环境和敌人也做得不错。音乐本身大致处于“贴合游戏”到“有点吸引人”之间,尽管音轨的缺乏和长度限制使其循环的有点多。
总之,抛开旁白不谈,我还是很推荐的。
此外,艾希是个当妻子的好料,快收了她吧。

♋LunarCainEX🐶
发布于:11月18日下午5:25        
更新于:11月24日上午3:08
A very beautiful and detailed visual styled game. Very quite fluid and smooth in the combat animations. You'll be surprised how well drawn the background and level detail it has.
Gameplay is very quick, fast and smooth so a gamepad is recomended as the Keyboard is kinda difficult due to the enemies.It's just very quick paced with the combo whilst dodging the enemies attacks especially when doing a counter but the boss fights is one where you really need to be quick in your actions.

一个美丽而精致的视觉风格向的游戏,非常流畅的战斗画面。你会惊讶于它所拥有的精心制作的绘制背景和关卡细节。
游戏节奏非常快,因此键盘操作打怪可能有点困难,推荐用手柄。此外,游戏在快节奏的同时加入了“一闪”的防反系统,尤其是在Boss战的时候真的非常需要你极快的反应。

The narration I would say, imagine Stanley Parables with lots and lots of easter eggs in the game. Quite the sense of humor but very interesting. The voice acting is in Japanese/Korean (I'm not really sure even though im Asian myself) but the subtitles and game itself is in English.
The game itself takes place in a Virtual world but in reality, you are playing a game within an interference hub within your game.
Note: Nominated this game for The Steam Awards :P

关于旁白我想说,你可以想象一下拥有许多彩蛋的《史丹利的寓言》。很有幽默感,相当不错。语言貌似是日语/朝鲜语(尽管我自己是个亚洲人但是我也不确定)但字幕和游戏本体是英语的。整个故事发生在一个虚拟的世界里但是真实感非常强,你很容易的在游玩时将自己代入到剧情冲突的中心。
号外:给这个游戏提名Steam大奖吧。

Calyxie
发布于:12月10日下午9:06
It is kinda like Stanley Parable, where you can ignore the narrators orders and see all the fun easter eggs or just see the narrator get angry at you for not following his story.
But it also has very fun combat.
Is it good? Yes
Do i recommend it? Absolutely
Why you still haven't bought the game yourself yet? I have no clue

这个有点像《史丹利的寓言》,你可以无视旁白的命令去找一些有趣的彩蛋或者说就是要去看看当你违背指引的时候旁白生气的反应。但是与此同时,它的战斗系统做的也很有趣。
它很好嘛? 当然!
我推荐这个游戏吗? 绝对!
你怎么还不快剁手呢? 我怎么知道!

Azurean
发布于:11月21日上午5:35        
更新于:11月21日上午5:38
This game is a good action brawler. Very conventional in its gameplay - alternate light and heavy attacks for combos, dodge roll/counter, finishing moves, money to upgrade skills... You've seen all that hundreds of times, but it's well done and fun. The visuals and musics are beautiful as well.

这个游戏的战斗系统很不错。它很常规——轻重攻击搭配连击,闪躲防反,终结招式,花钱升级技能等等,你可能已经看过无数次,但是它真的做的很出色而有趣。视效和音乐同样做的不错。

One issue is that the counter is powerful. REALLY powerful, and the end-game difficulty is balanced around it. Early game you'll have fun using long flashy combos on weak enemies, but later they become immune to stun and will wreck your health bar if you stay near them for more than half a second. The best strategy (including bosses) is to stay half a screen away and dash counter their attacks on reaction, which makes the gameplay too passive and reactionary.

一个问题数反击相当的强力。非常非常的强力,使得游戏后期的难度在它面前都被均衡了,游戏前期你可以使用长距离的闪现连击,但是很快怪物就会免疫眩晕,如果你在它们身边待上哪怕是超过半秒钟你的血槽就会很快见底。因此最好的策略(包括对Boss)就是隔着半个屏幕蹲点,看准时机冲出去进行反击就行了,这使得游戏过程非常消极被动。

The narrator tells the story of ICEY, fighting the evil Judas who tries to destroy the world. But it's made very clear that the narrator is unreliable, and that the story is far less manichean than it looks. You have to follow the arrow, so of course you'll have many occasions to go the other way and make the narrator freak out, Stanley Parable-style. It will lead to a few funny easter eggs (coming "accidentally" to an unfinished level, reading the developers mails...) but nothing that impacts the ending. Considering the "normal" ending I'm pretty sure there's another one, but I've checked every nook and cranny without finding it, and I can't ask on the discussion forum since 95% of it is chinese. 

旁白讲述了艾希的故事——与想要毁灭世界的犹大战斗。但是很显然旁白君是不可信赖的,这就使得故事看上去远不止是与宗教文化相关这么简单。你不得不跟随箭头,但你也会在许多地方走其他的路让旁白失态,很有《史丹利的寓言》的风格。这样你可能会找到许多彩蛋(比如“偶然”的来到一个未完成的关卡,读到开发者的信件等等)。但是最终都没有影响我打出的结局。我觉得我打出的是“常规结局”,我很确信它还有另一个结局,但是我检查了每一个角落和缝隙却都没有发现,但是我没办法去论坛上去问因为那些论坛95%都是中文的。

It doesn't matter too much, even as an action game it's extremely solid, and the meta-humor is just icing on the cake. On top of that it's low-price, so I strongly recommend it.

当然这些都不太是问题,作为一款动作游戏它做的非常的扎实,而且适当的META元素也起到了锦上添花的作用。最重要的是它真的很便宜,所以我强烈推荐这款游戏。

Tetsuo9999
发布于:11月18日上午1:28        
更新于:11月19日上午7:03
Great art and solid gameplay. A game that came out of nowhere, but will hopefully carve its niche. The gameplay is fast, fluid, and well-designed. Sadly, the unskippable cutscenes/narrative disrupt the pace of the game and might make subsequent playthroughs difficult. Very few cutscenes are skippable, and it's not as linear as you'd think. If you want a simple action game with no interruptions, this won't scratch that itch sadly. I'll update this review as I continue playing, but hopefully an "arcade" mode without all the interruptions is in the cards, as the gameplay really shines. For those who enjoy narrative, the virtual reality plot seems to be interesting and is also translated coherently.

相当有艺术感的好游戏。一个出身于无名之地,却很有希望成为神作的游戏。整个游戏玩起来轻快,流畅,设计的很出色。遗憾的是,不能跳过的过场动画和故事叙述扰乱了游戏的节奏,还很可能让后期通关变得很困难。很少有过场动画能够跳过的,并且这个游戏不是你想象的那样是线性的。如果说你仅只是想要一个不被打扰的动作游戏,那么很遗憾这个游戏并不能让你舒服。我上传这篇评论的时候仍在游戏进程中,但是我依然希望能够推出一个“街机模式”,没有这么多的干扰,我觉得这样的游戏会玩起来更畅快。当然对于那些喜欢叙事的人来说,虚拟现实情节的加入或许相当的有趣,同时它的文本翻译也是做到了通顺连贯。

UPDATE - I seem to have finished the game, but since there's almost no English information on this game, I assume I've beaten the last boss.

更新----我似乎完成了这款游戏,但是由于这个游戏里没有什么英文信息,我只能推测我打完了最终Boss。

Combat - Fluid and responsive, with some minor flaws. Anyone experienced in the genre shouldn't have much trouble with this game, but it does suffer from some poor balancing. Every grab attack in the game has almost no tell, which can lead to a lot of cheap hits. Also, the one humanoid boss has tons of moves with almost no startup, rendering most of your moveset useless. The giant bosses are much more fair, but this is more a result of the motion tweening used to animate the game more than the actual game design. 

战斗----流畅,战斗反馈也很不错,同时也有些许瑕疵。体验这个游戏的人大都不会有太大的问题,但是由于平衡性问题而受苦还是免不了的。每一个抓取攻击似乎在游戏里没有注释,这可能会导致一些低段的连击出现。同时,那个人形Boss会毫无征兆的做出大幅度的移动使得你之前许多你之前的预判落空。而巨大体形的Boss更加合理一些,但这更多的是补间动画加入的结果而不是游戏真实的设计。

Narrative - Being able to go off the beaten path and anger the narrator is fun, but the unskippable cutscenes will really reduce any replay value this may have. The game feels like it wants to both have a heavy narrative and also be a gameplay-heavy game, but doesn't seem to find a good balance. Anyone (like me) who just wants solid gameplay will get annoyed with the cutscenes on a second playthrough or an achievement cleanup run, while players who enjoy the well-written narrative might have trouble with the action sequences. If this game receives post-launch support, hopefully a mode that focuses on the combat and/or skippable cutscenes are added.

叙事----“离经叛道”并且惹怒旁白君还是很有趣的,但是不可跳过的过场大大减少了重玩的价值。这个游戏从感觉上既要追求一个出色的叙事,同时也要把游戏性提到相同的分量上,但是作者似乎并没有做到一个非常好的平衡。像我这样想要一个流畅的游戏体验的人或许会被二周目的这些过场或是成就全解锁这样的东西搞得很烦,同时那些喜欢走一个好的剧情的玩家可能会在动作场景上遇到问题。如果这个游戏在发售后能够收到反馈,希望能够增加一种战斗/可以跳过过场的模式。

Music - Top notch. Hopefully the soundtrack is made available for purchase.

音乐——强烈点赞,希望原声音乐能够开放购买。

Length/Replay Value - About 4-5 hours, which accounts for finding most secrets and a few boss deaths. There doesn't seem to be a New Game + mode, but you're given the option to go back to any cleared level via a menu. As I said before, the cutscenes will bog down on any replay value this has. For the asking price, it's a good value for anyone seeking a high quality action game that also won't be a large commitment to finish.
While I think there's an extra boss that I haven't fought yet, I've seen the rest of the game, so i can definitely recommend it for the low base price. It will take some patience to deal with the cutscenes if you're going for all the secrets, though.

长度和重玩价值——游戏流程大概四到五小时,其中包括寻找秘密和Boss战的时间。这里似乎并没有New Game +模式,但是在目录上给了可以回到已经清过的关卡的选项,正如我前面所言,过场可能会降低重玩价值。至于询问价格的,对于那些寻找一个高质量却又不用投入太多精力的动作游戏的人来说是很值的。

现在我依然觉得还有个额外的Boss没有被我发现,我已经找遍了游戏剩余的部分,所以说我现在可以很肯定的推荐它,由于它很低的售价,尽管你需要一些耐心去应付那些过场,如果你想挖掘出所有的秘密。

Lord Scrubington II [NGHQ]
发布于:11月29日上午1:28
A huge step forward and a shining example for Chinese game developers.
Fun combat with some very entertaining narration that follows it around.
This was 10 dollars well-spent.

中国游戏开发者巨大的一步和一次闪亮的展示。
有趣的战斗和伴随着有趣的旁白。
这十美元非常值。

注释1——Meta game,中文译为元游戏/超游戏(译文取自metafiction),指包含了meta内容的游戏。
注释2——Meta,meta指游戏中一种特殊的元素或表现形式,一般是通过游戏的形势来描述游戏本身,描述游戏制作者本身,描述游戏中的人物,描述游戏玩家,网络上一般通俗说法是“打破次元壁。”
注释3——New Game +模式,一般指的是游戏末能够以继承存档的方式重新开始游戏的模式。
注释4——《史丹利的寓言》,Galactic Cafe研发的一个实验性的“旁白主导”第一人称冒险游戏,于2013年10月17日正式发售。游戏讲述了一段透过“游戏的意义”对选择、自由、故事叙述以及现实探索的故事,获得多项大奖。

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